
PROJECTS
This section showcases some of the projects our team have been involved in over the years. Many of them helped shape Grassroots Education's approach to implementing today's initiatives and projects.
Project: YOUTH TALENT TO MARKET
Implemented: 2015 -2017
Project code: 2014-2-UK01-KA205-011993
The project designed, developed and tested a 10-day enterprise workshop with input from stakeholders in the creative sectors in the UK, Italy and Cyprus. The programme was piloted with 60 young artists, and nine youth workers which were trained as enterprise mentors. Thirty participants also benefitted from a 45-day job shadowing opportunity with a creative business, equipping them to transfer this knowledge to their own business.
Project: JOB IMPULSE
Implemented: 2014-2016
Project code: 2014-1-ES01-KA202-004998
The project created a job platform aimed at helping former Leonardo/Erasmus+ mobility participants find sustainable employment after returning from their mobility schemes abroad and developed a set of tools and advice for self-assessment of competences acquired during mobility
Project: TEACH | Tackling Educational Deficits Through Arts And Crafts Based Enterprise Learning
Implemented: 2015-2017
Project code: 2015-1-UK01-KA204-013604
The TEACH project sought to tackle educational issues through the use of arts and crafts-based enterprise learning to engage non-traditional learners back into learning, by making learning fun and enjoyable. The project trained trainers on several art and craft forms that can be used to engage, retain and help learners develop skills and micro businesses.
Project: CREATIVE YOUTHWORK NETWORK
Implemented: 2016-2018
Project code: 2016-1-HR01-KA205-021805
The project was inspired by the need to find engaging and attractive ways for bringing young people back to education. It was notable that young people who were neither in education, training nor employment (NEETs) had become so because of their personal history of learning (that was often neither fruitful nor enjoyable), a lack of motivation to strive for targets that appeared unobtainable, and their lack of confidence in themselves. The project designed and piloted a three-week development programme for Youth Workers, to facilitate the use of media and theatre to engage with young people.
Project: TEBEVAT | Validation of informal learning in the professional field of event technicians
Implemented: 2015 -2017 / 2016-2018
Project code: 2015-1-DE02-KA202-002429/2016-1-DE02-KA202-003406
The two Tebevat projects created a common European system of assessing, verifying and validating prior learning of those working as sound technicians. The sector of event technology was chosen because it is a prototypic example for an industry field with high numbers of career changers and workers without formal education.
Project: DCTEST | Digital Competences Framework in Practice
Implemented: 2015-2017
Project code: 2015-1-ES01-KA204-016046
The project revised the Framework for Developing and Understanding Digital Competences in Europe and analysed, adapted and updated the required digital competences (DC) for experts in communication and social marketing, digital touristic management and digital tour guide experts, also creating a virtual learning environment and a Digital Competence Certification for the three professions.
Project: DEEM | Developing Enterprise and Employability during Mobilities
Implemented: 2016-2018
Project code: 2016-1-UK01-KA202-024325
This project was awarded the best practice label by the UK NA for developing capacity and best practices in organisations delivering Erasmus+ KA102 projects. The project developed a training scheme that equips and empowers mobility participants with entrepreneurship and employability knowledge and skills, leading to sustainable employment at the end of their mobility.
Project: INVENT | Partnership to develop VET educators in event management with learner-centred approach
Implemented: 2017-2019
Project code: 2017-1-UK01-KA202-036615
The project developed a new approach to strengthen the education and training paths of vocational educators and aspiring event managers, in the event management sector.
Project: YOUBRAND – Storytelling and Pitching for Start-ups
Implemented: 2017-2019
Project code: 2017-1-PL01-KA204-038849
The project designed, tested and piloted the utilisation of an innovative training methodology/curriculum with the objective of supporting aspiring adult entrepreneurs in their start-up path, and also created a community platform for resource sharing among entrepreneurship trainers.
Project: SMART WORKING
Implemented: 2020-2022
Project code: 2020-1-IT01-KA202-008442
The project’s main objective was to create a solid pathway for VET teachers, trainers, mentors, and student volunteers in Smart working to support disadvantaged learners and foster social and digital inclusion. We supported teachers/trainers/mentors in the sector to uptake innovative approaches (digital, blended and student centred) and digital technologies in teaching and learning thus creating high quality learning experiences that could overcome the skills mismatch, specifically digital skills, in a period of deep changes as the pandemic period.
Project: DIVERSITY YOUTH MANAGER
Implemented: 2020-2022
Project code: 2020-1-UK01-KA205-078066
The DYM (Diversity Youth Manager) project identified a training route that enabled disabled & marginalised youth to propel forward by developing and enhancing skills and facilitating them to improve their wellbeing. The project was rooted with an emphasis to create a route for a digital, entrepreneurial, coaching and intercultural non-formal training medium for practitioners, through the advancement of a Diversity Youth Worker, who supported disadvantaged youth and guided them to improve technical skills in order to develop their intra/entrepreneurial skills. Project awarded the “good practice” label by the UK NA.